Now that the dust has cleared on Icarus’s opening weekend, developer RocketWerkz is charting the path forward. In a Steam blog, game runner Dean Hall explains that while the survival game has proven popular – hitting a peak concurrent Steam player count of 50,000 – it’s not been without its “lows”.
“Many people have let us know in the reviews that the game just didn’t work well enough for them to enjoy it – and that’s not good enough for us,” Hall explains. “If people couldn’t connect or run the game with acceptable performance to even try the game out, then we need to remedy that.”
Hall explains that the team is targeting daily updates to get the new PC game into a more stable position, with three hotfixes going out over the launch weekend alone. The initial updates focused on squashing critical bugs, though Hall elaborates that future patches will target performance optimisations, connectivity, and mission fixes. “These updates can disrupt your time playing the game, but they are critical for us to quickly improve the game for you,” he says.